Friday, September 18, 2015

9/14 - 9/18: The Driving Questions

So the goal for this week was to create a driving question that would guide the project as a whole. So that means that this has to relate to the research I'm doing, the game being made and the paper. These are the three that I've come up with. 
  1. How are dungeon crawler maps generated?
  2. How does the generator randomly decide where to place structures on the map without causing problems?
  3. Is there a best way to construct a random level generator? 
I think these are reasonably good questions to be asking at the start of this project seeing as how I have little to no knowledge of how the guts of these procedural dungeon generators work. These should guide me to some decent resources and help me to get some idea of how these things work. This means that I can really start diving into the algorithms to get an idea of what to propose for my project next week.

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