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Basic Dungeon using Random Room Placement |
After I spent some time looking through information about dungeon crawlers I was able to find some of the various ways of creating dungeon crawlers. Actually most of my information about the basic algorithms came from Future Data Lab. The algorithms that I looked at can be found here on this page. After reading some articles and looking at how each of these algorithms works I've developed what my project should be about. In theory it should be possible to combine two or more of these algorithms into one larger one. I'm not entirely sure how I'm going to set about that yet, so I'll have to look into these more. For now my initial proposal for this project is to create a single dungeon generator using at least two different algorithms for dungeon generation.
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